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This page provides a complete list of official rules for all league and cup games that take place in the Malmesbury & District Skittles League.

General Rules

Rule 1: Alley, Diamond, Pin and Ball Dimensions

a) All alleys shall be 27 feet from the throw line to the front pin.

b) The diamond on all alleys must be of a standard size ie. four feet between front and back pin, and four feet between outside right and outside left pin.

c) All three balls used in a game must each be five inches in diameter.

d) All nine pins used in a game must each measure ten inches tall and five inches in diameter.

Rule 2: Team Registration, Transfers and Fees

a) Teams must register their interest to partake in the skittle league annually. This should be actioned no later than the specified date on the registration form. Failure to re-register by this date will result in a deduction of 30 points for the following season.

b) Each player within a team must pay £4.00 signing on fee per season.

c) Any transfer of players between teams registered to the league is only permitted up to 31st December of each season.

d) The Captain of the home team is responsible for submission of the game score to the Fixtures Secretary by no later than 6pm on the Saturday following their league game. He/she is also responsible for the completion and submission of the scorecard to the Fixtures Secretary by the following Saturday. Failure to comply will incur a fine of £3.00 for each occurrence, payable at or before the next committee meeting.

e) It is the responsibility of the home team and/or home alley landlord(s) to arrange for a sticker-up at the agreed fee of £1.00 per player. Therefore, a total of £18.00 to be paid on the night of the game.

Rule 3: Committee Responsibilities

a) The committee is comprised of a Chairman, Vice-Chairman, Secretary, Treasurer and Fixtures Secretary. In addition, it consists of all registered players of the League attending the meeting plus the landlords of each participating pub /club who provides an alley to the league.

b) The Fixtures Secretary is responsible for producing (and issuing) the Fixture Book which lists all the league games throughout the season.

c) All decisions relating to disputed games and/or any other situation will be final.

League Game Rules

Rule 4: Team Composition

a) Each team shall consist of nine players.

b) Games are to be played in three legs of three players.

Rule 5: Method of scoring

a) Each leg - two points for a win, one point each for a draw.

b) End of game - four points to team with highest pin fall. Two points each if game drawn.

c) Overall points available per game is ten.

Rule 6:

a) Start time of a game to be no later than 8:30pm.

b) Any team failing to start on time could forfeit the game and all ten points.

c) If a player arrives late, he/she may still take part but will forfeit all throws missed prior to their arrival on the alley.

Rule 7:

a) Each ball thrown should touch the alley before the designated throw line.

b) Players should stand within the confines of the alley when playing.

c) The Home Captain may appoint a linesman, but this must be actioned before play starts.

Rule 8:

a) The ball must first hit a pin to count towards their score.

b) Should a ball hit the side of the alley before hitting a pin/s; the pin/s knocked down will stay down and not count.

c) Should the ball after first hitting a pin/s rebound off the side of the alley and hit further pin/s down, these will count towards the score.

d) Once the ball hits the back of the alley, it becomes dead, and should it then rebound back onto the alley and hit more pin/s down, these will not count to the score, but should be repositioned to the original spot prior to the next ball being thrown.

e) In the event of a 'spare', only the pins legally knocked down are to be repositioned onto their original spot/s before the player continues with his/her turn.

f) Should a pin/s be knocked over legally and stand back up, they must be removed and count.

Rule 9:

a) Players must be registered prior to the game starting. This means that if a team needs to play someone who has not paid the appropriate signing on fee, the players name (when entered onto the score card) must be initialled by both team captains.

b) The signing on fee must then be paid to the Secretary/Treasurer within 14 days or the end of the season if signed on during the last two weeks. If not, the committee have the authority to deduct any scores obtained by the unregistered player and alter the score card (as seen appropriate).

Rule 10:

a) All games must be played as per the Fixture Book.

b) In the event that a game has to be postponed, the captain of the team responsible for the postponement must notify the Fixtures Secretary immediately.

c) Any postponed games must be rearranged within 14 days by the home captain and when both teams agree, the Fixtures Secretary must be notified. The game must be played within two months of the original date or else the date and alley will be decided by the committee.

d) All games in the first half of the season must be played before the second half begins and failure to do this will result in the postponing team forfeiting the ten points.

e) Any game in the second half of the season must be played within seven days of the last scheduled week of games and failure to play the game will result in the details not being added to the final league table.

Rule 11:

a) Should a team need to postpone a game, they must give the other team a minimum notice of 24 hours.

b) If the team postponing are the 'away' team, then failure to give such notice will result in them being held fully responsible for the £10 expense incurred by the 'home' team ie. food. Rule 10 still applies in these circumstances.

Rule 12:

a) During the season should any teams (within a division) finish level on points, the issue will be decided by the teams pin difference in descending order.

b) At the end of the League season, should any teams (within a division) finish level on points in either a promotion or relegation position, the issue will be decided by the teams pin difference in descending order.